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Realistic Modular Diorama Made With Blender, Substance 3D Painter & UE5

The project was made by several artists from the QLOC studio.

QLOC, a game development studio based in Poland, presented The Scavernick Pub, a realistic-looking diorama made using modular pieces. Created by QLOC's Henryk Krzeminski, Miłosz Janda, Dominika Smolska, Natalia Knera, Mikołaj Fabjański, Marek Siewior, Dominik Kosicki, and Grzegorz Prusinowski, the diorama depicts a Jacobean revival building and features seamless textures with custom leak/edge wear masks.

According to the project's description, the scene was made using ZBrush, Blender, Substance 3D Painter, EmberGen, and Unreal Engine 5, as well as some Megascans assets that were used to set up the foliage and surface decals.

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This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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