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Realistic Rain Simulation Set Up With Houdini & UE5

The goal of the project was to simulate water accumulation under surfaces due to surface tension.

Technical/VFX Artist Dylan Browne, widely known for his experiments with digital water, has recently shared a series of demos showcasing an impressive new project. This time, the author awed us with a realistic rain simulation, created using the alembic streaming method with the goal being to simulate water accumulation under surfaces due to surface tension. According to the creator, the project was set up in Houdini and Unreal Engine 5, with the final animation having around four million polys per frame with 200 frames in total.

Additionally, the artist has shared a sped up version of the project:

And here's an earlier iteration of the simulation:

You can check out more of Dylan's amazing projects here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

30 hand sculpted cuts and scars all contained within one Multi-Alpha brush.

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