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Simple Animated Vegetation with Megascans and UE4

Wiktor Öhman shared a tutorial on how to how to create a realistic, animated, windy field in Unreal Engine 4 using Megascans materials.

Wiktor Öhman shared a tutorial on how to how to create a realistic, animated, windy field in Unreal Engine 4 using Megascans materials. This example is more focused on achieving a great look rather than game graphics so the performance is not the key here. However the artist states that with some optimization it could easily be used in games as well.

What are your thoughts on the result? Please share your ideas! 

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