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Texturing Low Poly Characters

A four-part video breakdown of a pipeline for low poly characters by John DeRiggi.

John DeRiggi has nice four-part video breakdown of his pipeline for low poly characters. The artists demonstrates his techniques with the help of one of the characters from The World of Lexica, a mobile game on iPad created by Schell Games for Amplify Education. 
  • UV layout: Maya
  • Texture preparation: Zbrush, XNormal, Photoshop, Quixel NDO/DDO
  • Texture layer structure: Photoshop
  • Diffuse texture: Photoshop, Quixel DDO
  • Specular texture: Photoshop
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This pipeline can be applied to mobile and online games, different engines and platforms, especially games with many characters on screen at once where more optimized meshes and textures are needed.

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You can also get the breakdown for free on his Gumroad.

An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO, etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

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