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Tutorial: Creating Stylized Grass in Maya & Unreal Engine

Victoria Zavhorodnia continues the series of tutorials on setting up stylized greenery.

3D Environment Artist Victoria Zavhorodnia, a.k.a. akbutea, continues the series of educational materials on stylized vegetation with yet another in-depth tutorial. This time, the artist showed an easy way to set up mesh-based stylized grass, explaining how to model the mesh in Maya and how to give it juicy colors in Unreal Engine using Virtual Texturing.

And here are the artist's earlier tutorials on the same topic:

If you are interested in stylized art, we also recommend checking out our most recent interview with Victoria, in which she showed the workflow behind the Violet House project, talked about making the vegetation, and explained how she achieved the painterly feeling in the render.

We highly encourage you to visit the artist's ArtStation page to check out more amazing projects. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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