Learn how to fix the landscape texture tiling in UE4 with the macro variation technique.
World of Level Design shared a tutorial on how to create a believable landscape texture tiling in UE4. The macro variation technique helps fix the landscape and avoid texture tiling at further distances. The solution is to use a tileable texture with some light to dark variations.
Here is how the Material Editor setup looks like.
Watch the video to see how it works.
The technique works best with the Distance Tiling Technique. Check out the tutorial on how to set it up.
The full tutorial course on landscape techniques in UE4 will be released on Monday, February 3. Don't forget to check the website for the release.
The image is the artwork by Simon Barle.