for the god sake do it for 3ds max and take my money yoo
We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
Learn how to quickly build up awesomely detailed materials, and leverage decals to tell interesting stories with this new breakdown of a material created byJosh Powers in Quixel Mixer.
The artist created this damaged concrete sidewalk material using Quixel Mixer and Megascans. Besides the base sidewalk scan, all of the other details are said to come from various decal scans within the Megascans library.
Here are some final renders:
Yet another great example of the Mixer power. Make sure to share your Mixer projects and discuss the breakdown in the comments below.