Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Satheesh Pv, lead programmer at YetiTech Studios, is working on a small game inspired by Cities: Skylines in UE4. The artist had to create a custom structure spawning system in C++ to speed up the process.
Check out the magic below:
It is a pure material effect. The developer used a Scalar parameter in material that is changed while the building is being constructed.
Unfortunately, a little is known about the setup here. What are the other options if you need to build a city? You can use this free tutorial coming from 3D and technical artist Oskar Świerad (Tech Art Aid).
It’s a 30 minute journey into the workflow, which allows you to generate realistic buildings in Unreal Engine 4 in seconds. This tutorial covers the main things you need to do in Houdini, how to make everything work with Blueprints in UE4 and ways to make the shaders work. It’s not for newbies, but if you’re interested in exploring the procedural tech (you definitely should be), this is a great place to start. You can find more details on the workflow here.
Do you have some other ideas? Please share them with us!