What a shame EA! Fuck off, i go to steam :-)
Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.
@firstname.lastname@example.org Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.
Satheesh Pv, lead programmer at YetiTech Studios, is working on a small game inspired by Cities: Skylines in UE4. The artist had to create a custom structure spawning system in C++ to speed up the process.
Check out the magic below:
It is a pure material effect. The developer used a Scalar parameter in material that is changed while the building is being constructed.
Unfortunately, a little is known about the setup here. What are the other options if you need to build a city? You can use this free tutorial coming from 3D and technical artist Oskar Świerad (Tech Art Aid).
It’s a 30 minute journey into the workflow, which allows you to generate realistic buildings in Unreal Engine 4 in seconds. This tutorial covers the main things you need to do in Houdini, how to make everything work with Blueprints in UE4 and ways to make the shaders work. It’s not for newbies, but if you’re interested in exploring the procedural tech (you definitely should be), this is a great place to start. You can find more details on the workflow here.
Do you have some other ideas? Please share them with us!