logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Venice-Inspired 3D Environment Made in Maya, Substance 3D & UE

The initial goal of the project was to capture the Floating City's buildings in an efficient and reusable modular kit.

Game Art Student Tom van der Veeken has unveiled Venice: Calle Del Riccio, an impressive 3D environment inspired by the buildings and canals of Italy's Floating City.

Created using Maya, ZBrush, Substance 3D Designer/Painter, and Unreal Engine, the project started off as an efficient and reusable modular kit, but was eventually turned into a fully-fledged 3D environment with two distinct lighting scenarios – a darker and gloomier one, inspired by The Order: 1886, and one that is brighter and more vibrant. According to the artist, all of the scene's tiling materials, trimsheets, and most foliage were made "100% in Designer".

And here are some behind-the-scenes shots shared by the author:

You can learn more about the project and check out more renders by visiting Tom's ArtStation page. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

This pack can help you get that realism that 3D often lacks with various different water stains captured from real surfaces.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Hand Details VDM Brush
      by Nicolas Swijngedau

      Great to speed up your hand creation or help with your anatomy studies!

      Error
      (2000-0001)
    • Strangler Fig
      by Kemal Yaralioglu

      100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×