Venice-Inspired 3D Environment Made in Maya, Substance 3D & UE

The initial goal of the project was to capture the Floating City's buildings in an efficient and reusable modular kit.

Game Art Student Tom van der Veeken has unveiled Venice: Calle Del Riccio, an impressive 3D environment inspired by the buildings and canals of Italy's Floating City.

Created using Maya, ZBrush, Substance 3D Designer/Painter, and Unreal Engine, the project started off as an efficient and reusable modular kit, but was eventually turned into a fully-fledged 3D environment with two distinct lighting scenarios – a darker and gloomier one, inspired by The Order: 1886, and one that is brighter and more vibrant. According to the artist, all of the scene's tiling materials, trimsheets, and most foliage were made "100% in Designer".

And here are some behind-the-scenes shots shared by the author:

You can learn more about the project and check out more renders by visiting Tom's ArtStation page. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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