Ahmet Bluhm
Environment Artist
Modeling and Texturing a Sci-Fi Ramen Shop
Ahmet Bluhm talked about the production of his Ramen Shop project modeled in Maya and textured in Substance Painter.
Creating Procedural Materials for an Environment
Ahmet Bluhm shared the production details of his environment made with UE4 and talked about creating procedural materials with scans and Substance Designer.