Designing a Functional-Looking Spy Drone with an Insect-Like Form
Sandro Bonfanti discussed the workflow behind the B.E.E. project, explaining how he built it from concept to functionality to silhouette, how he projected textures via Blender's Box projection, and how he staged product-shot-style scenes to make it look more realistic.
Building Sentinels: Crafting a Retro Sci-Fi Universe in Blender and Plasticity
Sandro Bonfanti discussed the hard surface project, Sentinels, which is focused on storytelling and world-building. He explained the story, its inspirations, and how it was visually developed using a retro style for the masks and equipment of each district.
Creating a Sci-Fi Weapon in ZBrush, 3ds Max & Substance 3D Painter
Sandro Bonfanti has shared his workflow behind the Alien Gun project, explained how to maintain a good resolution and quality in the textures, and spoke about how to achieve a feel of action while creating visual effects.