Rishabh Shrimali
Lead 3D Real-Time Hair Artist
Hyderabad
How to Design and Render Realistic Hair Using XGen and Unreal Engine
Rishabh Shrimali talked about how he created the Low Bun project, explaining how he made the blockout to better understand the flow, volume, forms, and silhouette in 3D, and detailing how he extracted curves from the sculpt to optimize the workflow.