Yuichiro Fujita
Character Artist
Creating Realistic Sci-Fi Radio Device Using Plasticity & Blender
Yuichiro Fujita talked to us about the Concept Model: Arcus-2200 project, discussing hard-surface modeling workflow using Plasticity and Blender, texturing in Substance 3D Painter, and detailed setting up of the lighting.
Studying Character Art: Silhouette and Contrast
Yuichiro Fujita talked about self-studying, stylized art, the difference between female and male silhouettes, and the use of contrasts for establishing focal points.