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How to Make a Reimagination of Zelda's Link with the Iconic Arcane Style
Anna Dutko discussed her workflow for creating an Arcane-style version of Link based on Alice Legon's 2D illustration, using it as an experiment in hand-painted texturing and providing a close look at the sculpting process.
WOLFHOUND: WWII Sci-Fi Metroidvania From Chasm Developer
We sat down with James Petruzzi to discuss WOLFHOUND, covering its sci-fi WWII setting, the transition away from procedural generation, the challenges of interconnected level design, the pixel art pipeline, and more.
Take First Look at Metro 2039 This Week
4A Games and Deep Silver will reveal the fourth mainline entry at Xbox First Look.
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Create Stylized Simulations with This Custom Physics Blender Add-On
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How Albion Online Devs Built a Sandbox MMORPG Across an Entire Decade
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Arcane Ermine talked about their game Obstacle Overdrive, sharing the story of the game, how they built the physics and mechanics of the cars, and how they decided the style of the game.
Rockstar Hackers Leak Data Ahead of Previously Stated Deadline
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Pragmata Looks to Be Another Big Hit for Capcom in 2026
Capcom’s latest sci-fi IP highlights how RE Engine has evolved into one of the most flexible and mature pipelines in AAA development today, and it's a visual spectacle on any platform. The publisher is at the top of its game right now.
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