The author utilized facial capture data to set up the eye animations.
3D Artist and Generalist Hirokazu Yokohara, who earlier this month impressed us with a neat soft-body simulation created with UE5's Chaos Flesh system, continues to experiment with Epic Games' flagship game engine, presenting one more marvelous project set up in it.
Described as a "personal hobby project", Hirokazu's latest creation depicts a beautiful virtual avatar set up within the UE5.3 Path Tracer version. Thanks to a masterful combination of lifelike and exaggerated facial and body features, the character has a semi-realistic Alita: Battle Angel-like appearance. According to Hirokazu, the avatar boasts strand-based hair, while her eyes were brought to life leveraging pre-recorded facial capture data.
"The lighting makes the hair look more like a wig than I intended," commented the author. "However, since real young women are used to seeing white hair in cosplay wigs, I think it would be fine to have artificial hair. Especially since this character is semi-realistic."
Previously, the artist also demonstrated a stunning 2D-looking 3D animation inspired by 90s anime aesthetics, a real-time fur simulation made in UE5, a cool deepfake face made with Maya and DeepFace Live, a beautiful real-time red and blue fire and smoke FX, a delicious-looking cold rice sim, and a couple of neat smoke FX made in UE5 and Niagara.
Hirokazu also showed how to simulate clothes in Blender with mocap data, how to set up a realistic face with Maya and Ziva Face Trainer, and how to utilize Apple's RoomPlan for 3D environment modeling, experimented with soft body simulations in Cinema 4D, and turned a 2D image into a 3D mesh with Blender. You can check out all of these projects and more by visiting Hirokazu's Twitter page.
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