3D Artist Seungmin Kim shared a collection of previously-undisclosed renders and materials for Krafton's UE-powered virtual human.
The recent ArtStation post shared by Seungmin revealed that the artist was a part of the production team behind "Shine Bright" and was responsible for creating ANA's face, body, and hair, as well as still image rendering and partial clothing. According to the author, the music video's main character was made using 3ds Max, ZBrush, Substance 3D Painter, Marmoset Toolbag, XGen, TexturingXYZ's materials, and Unreal Engine.
Furthermore, Seungmin has also shared an enormous collection of behind-the-scenes renders and materials of ANA, showing how the character looked during different production stages:
We highly encourage you to check out the original ArtStation post to see more renders and learn more about ANA.
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