A Thorough Guide on Using Megascans with UE4 and Max
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by Keith Parker
8 hours ago

This is techno-sorcery!

by Bob
12 hours ago

Unite India is here: https://unity.com/event/unite-india-2019

there is no need to create a vdb, but it works yes

A Thorough Guide on Using Megascans with UE4 and Max
11 January, 2017
News
We love Megascans – it’s one of the best ways to create high-quality content with minimum time costs. A talented developer Blue has a posted a completely free video lesson on using this tool with 3ds Max and Unreal Engine 4.

In order to follow the tutorial you will need three things:

  1. Quixel’s Megascans 
  2. 3ds Max or any other tool that’s friendly to image based displacement
  3. Unreal Engine 4

Learn and have fun:

For those of you unfamiliar with Megascans, it is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data. It’s the product of 5 years of scanning and is a collaboration with top game and film studios worldwide.

Some works created with Megascans:

Source: Blue
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Lil_Dice Recent comment authors
lil_dice
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lil_dice

A great tutorial and it has opened my eyes to a few things. I think megascans is great but the materials in UE4 don’t look the same as the ones in megascans. What is all that about?