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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
We love Megascans – it’s one of the best ways to create high-quality content with minimum time costs. A talented developer Blue has a posted a completely free video lesson on using this tool with 3ds Max and Unreal Engine 4.
In order to follow the tutorial you will need three things:
- Quixel’s Megascans
- 3ds Max or any other tool that’s friendly to image based displacement
- Unreal Engine 4
Learn and have fun:
For those of you unfamiliar with Megascans, it is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data. It’s the product of 5 years of scanning and is a collaboration with top game and film studios worldwide.
Some works created with Megascans: