A Thorough Guide on Using Megascans with UE4 and Max
Events
Subscribe:  iCal  |  Google Calendar
London XE   17, Aug — 20, Aug
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
Latest comments
by Atakan Gürkan
19 hours ago

How can you make planets? Is it hard

by lesa cote
1 days ago

This is a great post on star wars. Our cheap assignment experts are really impressed. https://www.dreamassignment.com/cheap-assignment-help

Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.

A Thorough Guide on Using Megascans with UE4 and Max
11 January, 2017
News
We love Megascans – it’s one of the best ways to create high-quality content with minimum time costs. A talented developer Blue has a posted a completely free video lesson on using this tool with 3ds Max and Unreal Engine 4.

In order to follow the tutorial you will need three things:

  1. Quixel’s Megascans 
  2. 3ds Max or any other tool that’s friendly to image based displacement
  3. Unreal Engine 4

Learn and have fun:

For those of you unfamiliar with Megascans, it is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data. It’s the product of 5 years of scanning and is a collaboration with top game and film studios worldwide.

Some works created with Megascans:

Source: Blue
Comments

Leave a Reply

1 Comment on "A Thorough Guide on Using Megascans with UE4 and Max"

avatar
lil_dice
Member
lil_dice

A great tutorial and it has opened my eyes to a few things. I think megascans is great but the materials in UE4 don’t look the same as the ones in megascans. What is all that about?

wpDiscuz