A Thorough Guide on Using Megascans with UE4 and Max

A Thorough Guide on Using Megascans with UE4 and Max

An excellent tutorial on using the latest solution by Quixel for the creation of high-quality content in 3ds Max and Unreal Engine 4.

We love Megascans – it’s one of the best ways to create high-quality content with minimum time costs. A talented developer Blue has a posted a completely free video lesson on using this tool with 3ds Max and Unreal Engine 4.

In order to follow the tutorial you will need three things:

  1. Quixel’s Megascans 
  2. 3ds Max or any other tool that’s friendly to image based displacement
  3. Unreal Engine 4

Learn and have fun:

For those of you unfamiliar with Megascans, it is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data. It’s the product of 5 years of scanning and is a collaboration with top game and film studios worldwide.

Some works created with Megascans:

1 of 2
1 of 4

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Comments 1

  • Lil_Dice

    A great tutorial and it has opened my eyes to a few things. I think megascans is great but the materials in UE4 don't look the same as the ones in megascans. What is all that about?

    0

    Lil_Dice

    ·3 years ago·

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A Thorough Guide on Using Megascans with UE4 and Max