Made with ZBrush, Maya, Substance 3D, and Unreal Engine.
Take a look at Woman in Kimono, an eerie yet captivating real-time game character produced by 3D Character Artist Anastasia Radeva and based on the original 2D concept by Sun "SHY" Haiyang.
According to the author, the character was sculpted in ZBrush using XYZ Multichannel texture scans for the skin, combined with fine-tuning and additional microtexturing. The clothes and belts were created in Marvelous Designer, retopologized in Maya, and refined with extra details in ZBrush.
Props were modeled in both Maya and Blender. UV unwrapping was handled in RizomUV, while all texturing was completed in Substance 3D Painter. For the embroidery, Substance 3D Designer was used to achieve a realistic stitched effect.
Hair cards were generated in XGen and arranged into the hairstyle using GSCurveTool, with the same process applied to eyelashes and eyebrows. Rigging and skinning were completed in Maya, along with a basic walking animation. Rendering was done in Unreal Engine, where the Niagara particle system was also used to add rose petals.
Here are some behind the scenes shots shared by Anastasia:
And, for comparison, here's the original illustration:
See more here. Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.