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An Extremely-Realistic Portrait of Ana de Armas

This portrait was made by Xie Boli in ZBrush, Maya, Substance 3D Painter, and NVIDIA Omniverse.

If you are a fan of realistic portraits, here's one more character for you to marvel at. Two months ago, Chinese Character Artist Xie Boli had revealed a great 3D recreation of Ana de Armas, a Cuban-Spanish actress known for her roles as a holographic AI projection in Blade Runner 2049. According to the project's description, the author used Maya, ZBrush, Mari, Substance 3D Painter, Marvelous Designer, Arnold, NVIDIA Omniverse, and textures from 3D Scan Store. Hair was made by Xie in XGen. The author also commented that there was no post-production behind the portrait.

You can learn more about the project here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

100% procedural Material made in Substance Designer

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