A Deep Dive Into TVPaint's Solution for 2D Animators
The TVPaint team has shared the company's story, provided an overview of their 2D animation solution, and explained how they utilize user feedback to improve the tool.
Setting Up a Procedural Morphing Cocktails Animation in C4D & Redshift
Motion Designer Victor V. has shared the workflow behind the Pick Your Weapon project, showcased the Cinema 4D workflow, and explained how the animation was rendered in Redshift.
Creating Moonlit Clouds Simulation in Houdini
Patrick Schwalbe shared the working process behind the Dancing Moonlight project, showed Houdini's Pyro workflow, and discussed how Karma was used for rendering.
Nekki Releases Cascadeur 2023.1
The release introduces Finger AutoPosing, video mocap, and a macOS version.
Utilizing Faceware's AI-Powered Faceware Portal to Simplify the Animation Process
Faceware's CEO Anthony Severini has told us how the company's Faceware Portal captures and processes facial motion data and explained how it can be used by Animators to simplify their workflows.
Noitom on Providing Affordable Motion Capture Solutions
Noitom International's Roch Nakajima has told us the company's story, explained how their Mocap.Market library works, and discussed the production process behind their mocap movements.
Animators Recall the Favorite Sequences They Set Up
Thousands of 2D and 3D Animators have posted their most beloved animations in response to a tweet.
Self-Made Animation References Created for Guillermo Del Toro's Pinocchio
Savannah Steiner demonstrated some of her real-life performances that were used as animation references for the 2022 Pinocchio.
Star Wars: Visions Volume 2’s First Trailer Revealed
The sequel will feature nine new shorts produced by studios from different corners of the world, with each studio providing its unique take on the Star Wars saga.
- 1DragGAN: A New Method for Manipulating Generated Images
- 2OpenAI CEO Sam Altman Believes the Era of Remote Work is Over
- 3MOUSE: An Upcoming First-Person Shooter With Old-School Disney Art Style
- 4Massive Layoffs and Budget Cuts Are Coming to Intel
- 5Redfall's Sadie Boyd: "I Didn't Anticipate My Peers Openly Mocking the Difficult Launch"
- 6David Jaffe Surprised by Lack of Critical Reviews for Tears of the Kingdom's Graphics
David Gaider: Developers Will Invest Significant Effort in AI-Based Dialogue Games, Yet Face FailureDragon Age isn't better than AI tho... 😂·
Highly-Realistic Coastline Set Up in UE5 With Fluid Flux 2.0Beach waves are super amazing.·
OpenAI CEO Sam Altman Believes the Era of Remote Work is OverProbably Sam never had to take a subway and a bus, commute for 2h to g...·
OpenAI CEO Sam Altman Believes the Era of Remote Work is OverMy current company has been fully remote for over 20 years, hopefully...·
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