The Lucid Tales analyzed Sekiro: Shadows Die Twice and gave an overview of an updated Control Rig System in UE4.
Check out a personal project from Armen Pamokdjian.
Learn how to use the Facial Action Coding System to achieve realistic face looks for digital humans.
Andrea Lazzarotti talked about his journey into the 3D world and recent work on his racing car animation tests. To follow the project development and keep an eye on other Andrea's works, check out his Patreon page.
Watch the trailer for the upcoming forum from SIGGRAPH.
Take part in the new cool challenge!
Find out the insights into the production of one of the most complicated characters in Marvel Universe.
Dynamixyz team discussed its markerless facial mocap system, shared the technical details and possibilities of the system and mentioned the company's future plans.
An Insight into Game Environment Production at WargamingInspires, very interesting!·
An Insight into Game Environment Production at WargamingVery interesting information, thanks for sharing!)·
Sci-Fi Hard-Surface Workflow and Custom Tools for Substance DesignerFantastic article, Matthias! Loved it!·
Best Indie Games in 2020: May ListCareful it's not TimeLine but TimeLie...·
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