Clarence Lowe discussed step-by-step how he created a Japanese scene with Golden Ginkgo trees and breathed life into it with subtle animations of the wind and falling leaves.
Ryan Garry, Film Director and Founder of Unlimited Motion Ltd, discussed the use of mocap and VR technologies in film production and talked about their micro-budget motion capture feature film Anghenfi.
A great talk with tons of tricks from animation experts.
The Cascadeur team shared their research on movements in zero gravity and experiments with character animation that allowed them to achieve believable results in the software.
Check out a smart and collaborative animation library and editor.
The team presented a new beta version of their physics-based animation toolkit.
Muhammad Awwad gives his Hulk rig for free on Gumroad.
Check out a trailer for a movie with a mix of cyberpunk and ancient Slavic culture.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Creating Realistic Hairstyles in XGen: Workflow Tips
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
Join thousands of game designers and keep track of your subscriptions