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Check Out a Gorgeous Stylized 3D Recreation of Guilty Gear's I-NO

The character's model and idle animation were set up with ZBrush, Maya, Substance 3D, Blender, and Marmoset Toolbag.

Aleksandr Ladosha, a talented Character Artist who previously impressed us with a smooth character animation featuring an Arcane-inspired art style, continues to mesmerize the community by unveiling an insanely gorgeous stylized 3D recreation of I-NO, a sadistic time-traveling musician from the Guilty Gear series.

Initially, the artist's take on I-NO was set up a couple of months ago for Sculpt JAM – Fightings, a friendly challenge tasking its participants to imagine an idle pose for a fighting game character of their choosing, with Aleksandr's latest showcase offering a look at a slightly improved version of the character and demonstrating her custom rig. According to the creator, I-NO's model and her idle animation were set up using ZBrush, Maya, Substance 3D Painter, Blender, and Marmoset Toolbag.

And here are some of Aleksandr's earlier works, you can check out more by clicking this link:

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An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO, etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

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