Check Out the Nodes Behind This Glowing Ice Blender Material
Ethan Du Toit also recreated the material in Unreal Engine.
Have a look at this multilayered ice material showcased by VFX Artist and Generalist Ethan Du Toit, created using just one plane in Blender. Despite the simple geometry, the material creates a detailed, glowing ice-like surface with multiple layers and variations.
The artist also shared the full node setup, offering a closer look at how the effect was built and how the different elements of the material work together:
Ethan Du Toit recreated the effect in Unreal Engine, sharing the node setup for that version as well:
The artist demonstrated how properties of the setup can be adjusted:
Before, Ethan Du Toit shared other peculiar works: for example, he recreated the viral dancing Toothless meme in UE5, visualized a flying kunai in Blender, and shared a tutorial on how to bake any animation into a Vertex Animation Texture and import it into Unreal Engine:
To learn more about Du Toit's workflow, check out our interview, in which he and Animator Charles Icay shared the workflow for a fan concept of Charles Xavier, detailing how they designed and animated the character in the Marvel Rivals style:
For more material setups, have a look at Ryan King's tutorial on creating a procedural ice cube material in Blender, a breakdown of creating a freezing effect by Artist mqleh, and a 67-hour-long learning path from The Gnomon Workshop
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