Created using ZBrush, Substance 3D, and Unreal Engine 5.
Artist Pavel Marchankau showcased this somber expressive character created using a combination of ZBrush, Maya, Substance 3D Painter, Marmoset Toolbag, Unreal Engine, Photoshop, and XGen.
The 3D character is a game-ready model, which was made for an indie project. The artist said that the main focus was on anatomy and texturing, and shared a short guide on how the creation of the "tapetum" effect for the eyes, which you can find in the ArtStation post.
Take a look at more of Pavel Marchankau's artwork, including a breakdown of creating this gloomy character with the texturing featuring the smudge effect, and more: