logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
1
Save
Copy Link
Share

Check Out This Game-Ready Character with Complex Texturing

Created using ZBrush, Substance 3D, and Unreal Engine 5.

Artist Pavel Marchankau showcased this somber expressive character created using a combination of ZBrush, Maya, Substance 3D Painter, Marmoset Toolbag, Unreal Engine, Photoshop, and XGen.

The 3D character is a game-ready model, which was made for an indie project. The artist said that the main focus was on anatomy and texturing, and shared a short guide on how the creation of the "tapetum" effect for the eyes, which you can find in the ArtStation post.

Take a look at more of Pavel Marchankau's artwork, including a breakdown of creating this gloomy character with the texturing featuring the smudge effect, and more:

Visit the artist's ArtStation page and don't forget to subscribe to our Newsletter and join our 80 Level Talent platform, follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

Ready to grow your game’s revenue?
Talk to us

Comments

1

arrow
  • Marchankau Pavel
    an hour ago
    0
Leave Comment
Ready to grow your game’s revenue?
Talk to us

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more