Bryan Soegondo showcased a new WIP model made with Maya, ZBrush, and MetaHuman.
Bryan Soegondo, a brilliant 3D Character Artist whose fantastic works were featured numerous times here on 80 Level, continues reimagining real-life celebrities in the digital realm with a gorgeous 3D recreation of Sydney Sweeney, currently WIP.
The artist explained that most of the model was created in Maya and rendered with Arnold before being brought into Unreal Engine 5 to generate the body and facial rigs using the MetaHuman skeleton via Advanced Skeleton. Bryan also utilized ZBrush for sculpting, Marvelous Designer for dress simulation, Mari and one of Texturing XYZ's VFace packs for texturing, and XGen for hair grooming.
Previously, the creator also demonstrated 3D versions of:
Anya Taylor-Joy
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