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Check Out This Mouth-Shaped Parallax Interior Map Setup Made in Blender

Parallax is getting more diverse.

3D Artist takkun shared an unusual take on the Parallax Interior Map technique: instead of windows and doors, the setup features two mouth portals.

Built with GLSL and atlas textures, the inner part shifts naturally as the camera moves, creating a convincing illusion of depth.

Check out the artist's other setup created using a similar technique:

Explore more parallax setups that we featured before, such as Binbun's Godot setup, Sean Gause's window setup in the upcoming survival horror game Hear Tell of Hauntings, DX's texture mapping setup for VR chat, and a behind-the-scenes look at one of the scenes from the upcoming roguelike cardbuilder Carnholt by Istrandar:

And if you want to create a parallax setup on your own, check out a Unity tool by Amplify Creations that allows for simulating a fully furnished room behind any flat surface using one set of baked textures and a single shader:

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