logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

Check Out Walls Transform in This Impressive VFX Breakdown from a Control-Inspired Game

Indie developer reveals the techniques behind this mind-blowing Godot setup.

AblazeInt, the solo developer of the upcoming supernatural action-adventure Psych Rift powered by Godot, showcased this mind-blowing wall transformation scene and unveiled the VFX breakdown showing how the effect was crafted.

The developer explained that the effect is built from two VAT meshes, one for the wall and one for the bricks. As shared by AblazeInt, the main challenge was finding a way to combine everything into a single mesh to make VAT export possible.

Compared to the previously shared gameplay VFX showcase, AblazeInt improved the VAT shader to calculate flat normals dynamically, eliminating the need to store normals in the VAT texture. This change halves VRAM usage and improves performance by reducing texture samples. The full effect, including the shader updates, took two days to complete.

Check out AblazeInt's previously shared mind-bending VFX showcases with shape-shifting objects and telekinetic powers inspired by Control and Severance:

Check out more on the developer's Reddit and wishlist Psych Rift on Steam. Also, subscribe to our Newsletter, join our 80 Level Talent platform, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

Are you a fan of what we do here at 80 Level? Then make sure to set us as a Preferred Source on Google to see more of our content in your feed.

Built for Creators. Read by the Best
Partner with 80 Level

Comments

0

arrow
Type your comment here
Leave Comment
Built for Creators. Read by the Best
Partner with 80 Level

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more