Farming Game With Seriously Interactive, Physics-Based Water Hose
Grow, harvest, cook, and enjoy a peaceful day from field to table.
This week, dummy dino, a two-person team making the cozy farming and restaurant game Farm & Feast, has been working on this water hose, and it's looking really nice. The water stops when it hits objects, bends the grass, and wraps around trees as you walk. Small details like these really help make the environment feel more alive, even if you don't notice them much while playing.
Apparently, the hose is a particle rope. It's basically a chain of particles that move together with distance constraints, while both ends are controlled by hand. The mesh then follows the curve created by those particles, so its shape changes naturally based on the simulation. The water itself doesn't use any physics, it's simply a spline that creates an arc between the nozzle and wherever you're aiming, with the water material filling it in.
In Farm & Feast, you run a small farm and a cute little restaurant. Plant your seeds, water your crops, and watch them grow. When they're ready to harvest, collect your fresh produce and send it to your restaurant. Then, welcome your customers, show them to their tables, and take their orders.
If you enjoy relaxing simulation games, Farm & Feast is currently open for playtesting. The developers are looking for feedback from both players and other developers, especially on the game feel and UI.
You can wishlist and request playtest access here. Unity developers might want to know that Stylized Water 3 is getting a new extension: the River Modeler tool.
Fabrizio Espindola has also recently announced a new course on real-time water in Unity:
On the hunt for more interesting indie games to watch? Take a look at sobosuba, Sandcastle, Wobble World, Edenfall: Legacy of the First Wardens, Lost & Found, or Tenkemo. We also regularly talk to indie developers and share their insights, tips, and experiences across everything from development to marketing.
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