Free Foliage Tutorial
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Free Foliage Tutorial
29 January, 2019

Have a look at a tutorial by Karen Stanley that discusses the basics of modeling and texturing a foliage asset in Maya, Zbrush, and Substance Designer before finally implementing it into Unreal Engine 4.

Topics covered:

  • Creating a base mesh from a reference
  • Creating the Highpoly Mesh in Zbrush
  • Baking in Substance Designer
  • Texturing in Substance Designer
  • Creating the final asset for the engine.
  • Creating a material for foliage in Unreal Engine.

The pack on Gumroad features a PDF written tutorial. Please note that this is not a beginner tutorial, so you should be comfortable navigating around Substance Designer, Zbrush and Maya as well as using Ue4’s Material Editor.

Get the tutorial

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

Check the full feature list

Contact VEA Games

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