We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.
That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job
@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
Technical VFX artist Victor A. has presented a material he was working on for graduation project at Supinfogame. The artist was inspired by the the 2016 GDC talk by DICE about Star Wars: Battlefront about blending meshes into the landscape. He was also inspired by Polycount user Olmo, who has recently presented something similar. Our readers might have read about this magic here in a post about Olmo’s work.
The project features two materials, one with displacement to create a smooth curve on connection edges and one without.
You can get this material for free here.
The author asks you not to forget to have ‘Generate Mesh Distance Fields’ in your project setting enabled and also uncheck “Affect Distance Field” on Static Mesh to make things work.