Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
A student from Digital Arts and Entertainment (in Kortrijk, Belgium) is developing a tool for UE4 to blend static meshes with the environment as his graduation project. With this tool he wants to remove the harsh seam that player sees when a static mesh intersects with a landscape actor.
It was 2016 GDC talk by Dice about Star Wars Battlefront, which presented in-engine tools to blend together natural meshes and the environment, that inspired the artist. In this presentation DICE showcased some in-engine tools to blend together natural meshes and the environment.
I currently have created three variants of this material. One automatically detects the landscape intersection, the second one uses a vertex-paint mask and the third one is a combination of the two.
You can follow the progress on the tool here.