Thank you so much for this. I was into this https://akinator.ooo/ issue and tired to tinker around to check if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys with regards
Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
A student from Digital Arts and Entertainment (in Kortrijk, Belgium) is developing a tool for UE4 to blend static meshes with the environment as his graduation project. With this tool he wants to remove the harsh seam that player sees when a static mesh intersects with a landscape actor.
It was 2016 GDC talk by Dice about Star Wars Battlefront, which presented in-engine tools to blend together natural meshes and the environment, that inspired the artist. In this presentation DICE showcased some in-engine tools to blend together natural meshes and the environment.
I currently have created three variants of this material. One automatically detects the landscape intersection, the second one uses a vertex-paint mask and the third one is a combination of the two.
You can follow the progress on the tool here.