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Hilarious 3D Character Deformations You Never Notice On Camera

A timeless classic.

Discovering what 3D models really look like from the "wrong" angle is always a treat. Artists often rely on various deformations and camera tricks to create better stylized visuals, and Eit Mitsufuchi's viral flat anime character probably brought these into the spotlight. But as raddoob's adorable raccoon shows, these cheats are everywhere in the world of 3D art.

This Miku with a giant arm is another fun example. Even major productions like Encanto and Luca rely on all kinds of stretching, distorting, and breaking characters to achieve the perfect shot:

leedoppo used this FOV trick in Unity, but Blender users have a similar tool called CamKeys, which lets you adjust the FOV for individual objects:

For anyone looking to learn IK/FK rigging in Blender, raddoob suggests this video. Keep scrolling to see the raccoon guy in action in raddoob's own animations.

Haven't checked out Blender 5.2 LTS yet? Catch up on all the new features in our article. And while you're here, take a look at the new reel highlighting some amazing work from the Blender community:

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