How To Make Stylized Hair Look Like Curves In Maya
There's also a Blender version available.
Stephen Davidian recently shared his latest project, a 3D model of a cute girl in an oversized jacket with sci-fi vibes, based on concept art by Ahmad Beyrouthi, with some creative changes by Stephen. He followed up with a video about his hair workflow, which quickly went viral. In it, he shows how he makes polygon-based hair strips look closer to curve-based hair, using Maya and Arnold.
This method has also been recreated in Blender by Sherzod Kadirov (check out his free feathers tool!). The result isn't ultra-realistic, of course, but it's a handy approach for stylized characters and keeps the geometry fairly lightweight.
You can find the Blender hair shader here if you want to try it.
And below is the finished character by Stephen Davidian, made with ZBrush, Maya, and Substance 3D Painter:
Stephen Davidian
Stephen Davidian
Ahmad Beyrouthi
If you like stylized character art, you can find more of Stephen Davidian's work on his ArtStation.
Stephen Davidian
Stephen Davidian
Stay up to date with the upcoming Blender 5.3 updates and explore some of the useful tools we've recently featured, including Softie Collision System and Patterned Glass Compositor. You can also check out lassyla's shader tutorial:
Subscribe to our Newsletter, join our 80 Level Talent platform, Discord, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.
Are you a fan of what we do here at 80 Level? Then make sure to set us as a Preferred Source on Google to see more of our content in your feed.
Subscribe to 80 Level Newsletters
Latest news, hand-picked articles, and updates