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Lifelike Real-Time 3D Character in Unreal Engine 5

Check out Mia, an impressive 3D character model featuring a custom MetaHuman rig.

3D Character Artist Renan Garcia Machado has unveiled Mia, an incredibly detailed real-time 3D cyber-girl model designed during Igor Catto's character art course at the Innovation Creative Space (ICS) school, with game optimization being the primary goal.

Boasting highly realistic facial textures and numerous eye-catching details, the model utilizes 9 UV sets with a 2K resolution and was created using Maya, ZBrush, Substance 3D Painter, Marvelous Designer, XGen, and Unreal Engine 5. Additionally, the artist has set up a custom MetaHuman rig to add movement to the character and demonstrate her facial, body, and physical animations.

And here are some of the artist's previous works, you can check out more by visiting Renan's ArtStation page

If you would like to learn more about rigging MetaHumans, here are a couple of insightful guides from the Unreal Engine team that will help you get started:

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This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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