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Move Animated Maya Scenes To Blender & UE5 In One Click

Try MableLink for free, then upgrade to Pro for unlimited materials and live re-sync.

Mohamed Ragheb's MableLink is a pipeline connector built specifically for Maya users. Instead of flattening your scene into a simple export, MableLink keeps the underlying data intact.

It sends animated Maya scenes directly into Blender and Unreal while preserving rigs, animation, blend shapes, cameras, lights, pivots, hierarchy, and physically based materials such as glass, subsurface scattering, emission, and clearcoat. It also supports live re-sync with Blender and Unreal, NURBS, a complete GLB/GLTF import and export, with smart texture compression, no Blender dependency, and mesh-to-voxel conversion for MagicaVoxel.

MableLink

MableLink comes in two versions. The Free edition includes 20 sends to Blender and 20 to Unreal, plus 5 physically based material transfers. Pro removes these limits and adds Update Sync.

The plug-in installs in minutes: drag and drop into Maya, one click in Blender, and a single script in Unreal that installs it as a real plug-in for every project on that engine, including projects you create later. Portable .mable packages keep the scene, materials, and textures together in one file that can be opened in Blender or Unreal by anyone on your team.

MableLink is compatible with Maya 2024/2027, Blender 4.5 LTS/5.2 LTS, and Unreal Engine 5.8. The tool is actively maintained and was recently updated from v0.1 to v0.1.3.

The Pro version is a one-time purchase. The same license key works on up to 5 machines and remains valid after reinstalling.

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