Having troubles with layering materials in Substance Designer? Here's a guide on how to simulate the result and bake out the heightmap using Houdini.
The biggest conference in CIS for game developers and publishers returns to Minsk for the sixth time.
Harold Ryan, founder and CEO of ProbablyMonsters, has set up two new development studios working on AAA titles.
Dragos Matkovski has finally released his Illustrated Nature pack, a 3D environment made out of stylized vegetation models, shaders, image effects and scripts that will help you easily set up your own story.
The Quixel team shared a new livestream recording that will show you how Jonathan Holmes set up his recent forest scene.
Andrei Zelenco shared a rather unique way of using Substance Designer for procedural garden design.
Actor and impressionist Jim Meskimen shows convincing results impersonating famous celebrities with the latest deepfake AI technology.
Сheck out Indivisible, a new action RPG and platformer with amazing hand-drawn art and animation.
Apple became interested in augmented and virtual reality and has already bought iKinema, a company that specializes in software for motion capture, games, and VR.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
Join thousands of game designers and keep track of your subscriptions