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Real-Time High-Fidelity LiquiGen Simulation In UE5 With ZibraGDS Compression

Jason Key tested Zibra AI's newest plug-in.

A couple of weeks ago, Zibra AI, the company behind ZibraVDB, its volumetric compression technology, announced the open beta of ZibraGDS, its newest product for bringing massive geometry sequences into Unreal Engine in real-time. 

JangaFX's Jason Key, whose impressive demos using EmberGen, LiquiGen, and other tools we've featured multiple times before, has also tested ZibraGDS. What you see above is a real-time playback of a LiquiGen simulation in Unreal Engine. Reportedly, the original Alembic cache was 28GB and was compressed by 97% with no visible quality loss.

Jason also pointed out that ZibraGDS is primarily intended for cinematic and pre-rendered use cases. It's still generally too heavy for gameplay use, if that's what you were considering for your project.

Anyone can join the open beta now and immediately gain access to the ZibraGDS plug-in for Unreal Engine 5.3-5.7, a one-month free beta license, and a collection of test assets that will be gradually released throughout the beta period. Join here and have a look at more tests shared by other artists:

If you are an artist affected by layoffs or a studio closure and want to use JangaFX tools to rebuild your portfolio, you can apply through the Layoff Assistance Program, which provides free access to the Elemental Suite for up to six months.

Unreal Engine 5.8 preview has just arrived, download it here. Don't forget to subscribe to our Newsletter, join our 80 Level Talent platform, and follow us on TwitterLinkedInTelegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

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