Italian Town Atmosphere Captured in UE4
Events
Subscribe:  iCal  |  Google Calendar
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
San Diego US   19, Jul — 23, Jul
Latest comments
by Junkrat
17 hours ago

Awesome 😍😍

sir!! where can i get this kit for free .. i dont have money to spent on it !! please give me any source or link...

by Danielle T. Hebert
22 hours ago

Hi It is very nice article to read and i like this. Thank you for sharing this wonderful idea to us Have a nice day Give more ideas and article about this Thank you :https://medium.com/@yenhang1811

Small Italian Town Atmosphere Captured in UE4
6 June, 2018
Environment Art
Interview
Level Design

Chuang Ma made a short review of his marvelous Italian scene created with UE4. With this project, he became one of the NVIDIA Edge Program Recipients in April 2018.

Introduction

Hello! My name is Chuang Ma, I live in China and I’m a senior level artist with 8 years of work experience in this field. I made an Italian town scene this time called Ancient Towns. Slightly saturated colorful walls, various flowers on the street, a few modern elements, a natural street, full of lively greenery on the walls. And serene, warm, vibrant atmosphere. All the details create a feeling of a garden or a small town where everyone would like to live.

 

Modeling and texturing approach

The best way to make a scene alike is using the modular approach. I made separate models of walls, windows, and roofs and used them to design different houses.

Stone and rock materials were made in Substance to achieve amazing quality and generate a whole set of textures.

Composition

I chose to create a small but relatively broad square as the main street and added artificial stone steps. I am attracted to both narrow and wide town streets and their variety, that’s why I also created alleyways. Some realistic elements like chairs, umbrellas, and water pipes were added to embellish the scene.

Lighting

The scene takes place early in the morning, so I slightly increased the yellow color and saturation and tried to make the scene more transparent. Unreal Engine indirect lighting can bring amazing realism. I enhanced the number of light bounces and indirect light intensity. 

Post Processing

This scene is stylized and cartoonish to some extent. To achieve it I used a normal lighting environment and post-processed the scene in Unreal Engine afterward. During the latter stage, I applied Color Grading which is rich in different parameters. I focused on increasing saturation of the dark areas and enhancing the color plus adding some yellow to the overall tone.

Chuang Ma, Senior Level Artist

Interview conducted by Kirill Tokarev 

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related
Partners’ project
Partners’ project
Partners’ project