sir!! where can i get this kit for free .. i dont have money to spent on it !! please give me any source or link...
Hi It is very nice article to read and i like this. Thank you for sharing this wonderful idea to us Have a nice day Give more ideas and article about this Thank you :https://medium.com/@yenhang1811
Chuang Ma made a short review of his marvelous Italian scene created with UE4. With this project, he became one of the NVIDIA Edge Program Recipients in April 2018.
Hello! My name is Chuang Ma, I live in China and I’m a senior level artist with 8 years of work experience in this field. I made an Italian town scene this time called Ancient Towns. Slightly saturated colorful walls, various flowers on the street, a few modern elements, a natural street, full of lively greenery on the walls. And serene, warm, vibrant atmosphere. All the details create a feeling of a garden or a small town where everyone would like to live.
Modeling and texturing approach
The best way to make a scene alike is using the modular approach. I made separate models of walls, windows, and roofs and used them to design different houses.
Stone and rock materials were made in Substance to achieve amazing quality and generate a whole set of textures.
I chose to create a small but relatively broad square as the main street and added artificial stone steps. I am attracted to both narrow and wide town streets and their variety, that’s why I also created alleyways. Some realistic elements like chairs, umbrellas, and water pipes were added to embellish the scene.
The scene takes place early in the morning, so I slightly increased the yellow color and saturation and tried to make the scene more transparent. Unreal Engine indirect lighting can bring amazing realism. I enhanced the number of light bounces and indirect light intensity.
This scene is stylized and cartoonish to some extent. To achieve it I used a normal lighting environment and post-processed the scene in Unreal Engine afterward. During the latter stage, I applied Color Grading which is rich in different parameters. I focused on increasing saturation of the dark areas and enhancing the color plus adding some yellow to the overall tone.