Che Hsuan Tsao's new environment was made with Houdini and Unreal Engine 5.
3D Environment Generalist Che Hsuan Tsao continues the series of large-scale, overgrown environments with post-apocalyptic vibes by showcasing Overgrowth Aftermath, a new realistic-looking scene that looks so detailed, one could easily assume that it was taken straight from The Last of Us.
Created in collaboration with Digital Matte Painter Jill Wu, the new environment was made as a personal project to explore the possibilities of mid-distance shots in 3D. As for the software, Overgrowth Aftermath was mainly set up in Houdini and Unreal Engine 5, with Che utilizing the former to generate the broken structures and the latter for lookdev, layout, and lighting. Besides those two, the author also employed Maya, Megascans, SpeedTree, Gaea, and Nuke to finalize the artwork.
And here are some of Che's previous large-scale scenes, you can check out more by clicking this link:
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