Tutorial: Stylised Tileable Texture Creation
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Tutorial: Stylised Tileable Texture Creation
7 February, 2019

Pierrick Picaut has shared a new free guide on YouTube. His latest guide will give you tips on creating object-based tileable textures for games in ZBrush, Substance Painter, and Blender. You will also learn how to simulate height map blending with Blender EEVEE.

“Learn my tips to create object-based tileable textures for game and how to simulate heigh map blending with blender EEVEE,” states the description.

Don’t forget to subscribe and follow the artist on Twitter. If you like the artist’s work, consider visiting his Gumroad store where you can find nice packs and some other free guides.

Did you find the guide useful? Discuss the video in the comments below and share other useful tricks.

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

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