As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.
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The game lovers of Epic Games will be disappointed to know that from now onward seam would stop doing exclusives if Steam lifted its revenue cut for developers. William, http://www.eliteassignment.co.uk
Pierrick Picaut has shared a new free guide on YouTube. His latest guide will give you tips on creating object-based tileable textures for games in ZBrush, Substance Painter, and Blender. You will also learn how to simulate height map blending with Blender EEVEE.
“Learn my tips to create object-based tileable textures for game and how to simulate heigh map blending with blender EEVEE,” states the description.
Don’t forget to subscribe and follow the artist on Twitter. If you like the artist’s work, consider visiting his Gumroad store where you can find nice packs and some other free guides.
Did you find the guide useful? Discuss the video in the comments below and share other useful tricks.