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Vehicular Hard Surface Detailing using Quixel DDO

Learn how to take NDO-detailed models into DDO, the process for setting up DDO’s expected input maps and other tricks for a texturing solution from Quixel.

Quixel SUITE Product Manager Jonathan Holmes has shared his workflow in DDO. How to take NDO-detailed models into DDO, the process for setting up DDO’s expected input maps and many other tricks to improve your texturing pipeline. This guide continues the tutorial on NDO, so you might want to check it out in advance. 

Jonathan Holmes, Quixel SUITE Product Manager

Originally posted on ArtStation, the tutorial was published with author’s approval.

Sci-fi brush and alpha set for Substance painter, ZBrush, Quixel DDO, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

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