Vehicular Hard Surface Detailing using Quixel DDO
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Latest comments
by Clinton Crumpler
7 hours ago

very nice!

by Remingthon
10 hours ago

Very impressive work dude!

by Remzi
13 hours ago

daşşağına gurban

Vehicular Hard Surface Detailing using Quixel DDO
16 January, 2017
Quixel SUITE Product Manager Jonathan Holmes has shared his workflow in DDO. How to take NDO-detailed models into DDO, the process for setting up DDO’s expected input maps and many other tricks to improve your texturing pipeline. This guide continues the tutorial on NDO, so you might want to check it out in advance. 

Jonathan Holmes, Quixel SUITE Product Manager

Originally posted on ArtStation, the tutorial was published with author’s approval.

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