Vehicular Hard Surface Detailing using Quixel DDO
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I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
10 hours ago

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by BakingSoda
1 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Vehicular Hard Surface Detailing using Quixel DDO
16 January, 2017
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Quixel SUITE Product Manager Jonathan Holmes has shared his workflow in DDO. How to take NDO-detailed models into DDO, the process for setting up DDO’s expected input maps and many other tricks to improve your texturing pipeline. This guide continues the tutorial on NDO, so you might want to check it out in advance. 

Jonathan Holmes, Quixel SUITE Product Manager

Originally posted on ArtStation, the tutorial was published with author’s approval.

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