Abel Dopazo
Environment Artist
Industry Tools For Game Cinematics Pipeline
Abel Dopazo talked about his work as a cinematic artist, discussing the way he uses Blender, MODO and other tools for the production of large-scale environments and cinematics.
Abel Dopazo
15 October 2019
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Creating Cambodian Temple in UE4
Abel Dopazo talked about the process of creating his marvelous environment scene based on Cambodian temple Angkor Wat in UE4.
Abel Dopazo
28 June 2018
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Procedural Materials: From Big to Small
Abel Dopazo discussed his approach to the production of high-quality procedural materials with Substance Designer.
Abel Dopazo
22 June 2017
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