Adán Pérez
Digital Sculptor, CG artist, CG Supervisor & LookDev Artist
Creating a Realistic 3D Portrait of Hideo Kojima with ZBrush & UE5
Adán Pérez showed us the workflow behind Hideo Kojima’s 3D model, discussing visualizing lifelike skin and hair and achieving likeness using ZBrush, Mari, Maya, and Unreal Engine.
Creation of the 3D Model of Homelander: Sculpting, Texturing & Grooming
Adán Pérez provided a detailed breakdown of the Homelander project, discussing capturing the essence of the character and his sculpting, texturing, and grooming using Blender, ZBrush, Maya, and Mari.