Andrei Egorov
3D Environment Artist
Creating an Old Shipyard in Maya, Substance 3D Painter & Unreal Engine 5
Andrei Egorov has shared the working process behind the Old Shipyard project, explained how props and a character were modeled, and discussed using Unreal Engine's Lumen to set up the lighting. 
Andrei Egorov
04 January 2023
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Creating The Last of Us-Inspired City in Substance 3D Painter, Maya & UE5
Andrei Egorov has shared the workflow behind the Abandoned City project, spoke about working with modules, and revealed an easy way to adjust the light for the scene.
Andrei Egorov
15 August 2022
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