Collin Harris
3D Artist
Converting a Static Rigid Body Simulation into a Dynamic Physics Actor in UE4
Collin Harris shared an article on a way you can integrate the animated FBXs that Houdini exports into a more real-time solution.
Procedural Environment Building in UE4
Collin Harris showed a way you can build fully procedural complex interiors with Unreal Engine 4 Blueprints.
Building a Room for The Lonely Mage
3d artist Collin Harris gave a nice breakdown of his simple and pretty fantasy environment.