Collin Harris
3D Artist
Converting a Static Rigid Body Simulation into a Dynamic Physics Actor in UE4
Collin Harris shared an article on a way you can integrate the animated FBXs that Houdini exports into a more real-time solution.
Collin Harris
Jun 08, 2018
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Procedural Environment Building in UE4
Collin Harris showed a way you can build fully procedural complex interiors with Unreal Engine 4 Blueprints.
Collin Harris
Dec 04, 2017
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Building a Room for The Lonely Mage
3d artist Collin Harris gave a nice breakdown of his simple and pretty fantasy environment.
Collin Harris
Jan 23, 2017
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