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Collin Harris

3D Artist

Converting a Static Rigid Body Simulation into a Dynamic Physics Actor in UE4

Collin Harris shared an article on a way you can integrate the animated FBXs that Houdini exports into a more real-time solution.

Collin Harris

Jun 08, 2018

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Procedural Environment Building in UE4

Collin Harris showed a way you can build fully procedural complex interiors with Unreal Engine 4 Blueprints.

Collin Harris

Dec 04, 2017

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Building a Room for The Lonely Mage

3d artist Collin Harris gave a nice breakdown of his simple and pretty fantasy environment.

Collin Harris

Jan 23, 2017

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