Finn Bogaert
Technical Environment Artist
Using Weather Shifts to Set Up an Atmosphere For a Medieval House Scene
Finn Bogaert joined us to share how he approached the creation of a medieval house, sculpting and texturing the house, rocks, and wood with a realistic style, and using weather shifts to set an atmosphere in the scene.
Breakdown: Game-Ready Mining Drill Model Created with Blender & UE5
Finn Bogaert talked to us about the Daughter Drill project, discussing modeling intricate metal details, adding scratches and peeling paint using Blender, ZBrush, Substance 3D Painter, and Unreal Engine 5.