Guillaume Hecht discussed his approach The Rally Point, a personal project that took him around a year to complete: iterations, building production, prop design and modeling, materials, and more.
Unreal Bucket: Working on an Asset Library for UE4I'm glad I could pew myself into the heartwarming chest of this p...·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Unreal Bucket: Working on an Asset Library for UE4Great job, congratulations! Your Unreal Bucket is very useful to...·
Diablo 3 Could Be "ARPG+MMO"Nice stuff. I remember this guy's talk at GDC. Legendary.·
Join thousands of game designers and keep track of your subscriptions