Lukas Kutschera
3D Artist
Recreating Barbossa in 3D: Modeling and Texturing Workflows
Lukas Kutschera did a breakdown of Barbossa made in ZBrush, Maya, Marvelous Designer, and Substance Painter during the course Character Creation for Film/Cinematics at CGMA.
Lukas Kutschera
21 October 2020
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