This is the second part of Jonathan Holmes' enormous 2-part tutorial on using Quixel Mixer in hard-surface texturing. You can read Part 1 here.
Check out this massive, 2-part tutorial by Jonathan Holmes on using Quixel Mixer in hard-surface texturing of a LearJet 24 aircraft.
Ezequiel Delaney has shared the ZBrush/SD workflow that was used in making of Stone Wall PBR Material project and explained why it is important to not get stuck at the idea of making a material 100% Substance Designer.
Vertex school has shared 3 courses that cover modeling, realistic character art, and lighting in Unreal Engine. Check out this great set of art knowledge.
Dive deep into the mind of Hideo Kojima in his new memoir, The Creative Gene.
A new video on Starfield gives us a look at The Settled Systems, some concept art, and more.
The game is still Capcom's best-selling title ever.
Even Penguin is afraid of them.
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- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
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