The new model uses the Switch Transformer approach to deal with complexity.
The artist will soon be joining LightSpeed LA as a Principal Environment Artist.
Guido Quaroni will be joining Adobe and the Substance family.
3D artist KKamjang discussed the process of designing a simple level entirely in Unity using UModeler.
Francesco Furneri wrote a detailed breakdown of the Crocodile project made in ZBrush, Maya, and Substance Painter, and presented in Marmoset Toolbag.
Check out a few modular assets from recent collections for urban environment scene production.
A conference dedicated to hyper casual games which will be held on February 4-5, 2021 in an online format!
Ubisoft Subscription service brings forward the player’s gameplay experiences by making it possible to use multiple platforms and devices to play one game.
Check out VFX tutorials that would be spot-on for beginners, experienced artists, or those, who’re looking for ways to master the skills.
Creating a Cinematic Trailer for the Population Zero Gamegreat story and work!)·
The Texturing Pipeline in Substance Tools for Cyberpunk 2077Your image viewer is absolute trash.·
Passage des Princes: Working on Modular Scenes in UE4This is such an amazing course you had.
Congrats for all you did.·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
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