Congratulations to the legendary visionary.
CGMA 2021 Winter Registration will open on October 26th and the courses will have a 10% discount during the first 10 days.
James Brisnehan discussed in great detail his huge UE4 project Villaggio Toscano talking about level design and assembly, modeling in Maya, texturing with Substance tools, foliage creation, lighting, and polishing.
Simon Verstraete shared a beginner-friendly tutorial on how to generate procedural crystals in Houdini covering the base shape, different kinds of noises, the mountain node, and masks.
The leader of Valve found a new place to stay.
Powered by Adobe’s Sensei AI platform, the new research project uses AI to deblur videos.
The second chapter will drive you to the brink of madness.
The AI-focused team continues to grow.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
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