Ivan Blinov did a breakdown of his stylized project The Drunk Lake Inn modeled in Maya, textured in Substance Painter, and rendered in UE4.
The developers of UVPackmaster 2 are happy to announce that their efficient and fully-featured UV packing solution is now also available as a plugin for 3ds Max.
Matthew Trevelyan Johns shared an awesome breakdown of one of the shaders created for The Last of Us 2.
The city building game by Oskar Stålberg is now available in early access.
The July release is just around the corner.
Quixel shared a new 3-part video tutorial.
Evgeny Romanov did a detailed breakdown of his Researcher Robot project, shared his modeling workflow in Maya, discussed topology in RizomUV, and talked about his approach to learning different 3D software.
Take a look at new stylized adventures and action games with Metroidvania mechanics coming on Nintendo Switch and Steam.
Dealing with Pre-Made Assets & UE4 Lighting Tipsthanks for giving me tips 🤗🤗🤗·
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Simulating Liquids in Bottles with a ShaderGreat read! I've been trying to reproduce your result as a proces...·
Free Brushify – Environment Shaders Pack5121·
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