Damien Lappa discussed the pipeline for The Stranding Project, an organic environment inspired by the legendary Kojima Productions's game.
Igor Silva shared the process of rigging and animating Fabio Di Castro's character Death Knight as well as FX, shader, and character setup in UE4.
Learn how not to mess your result with baking.
Check out a customizable generator by Julio Sillet.
Valhalla is just around the corner.
Tom Bentkowski shared his latest lighting study.
The Half-Life: Alyx team doesn't want to take a break.
Nils Wadensten talked about Amethyst, a character art project based on the art of the famous Czech painter Alphonse Mucha.
Adam Rzatkowski discussed in great detail the production of his UE4 environment Operation Claymore and the mindset he re-approached the initially unsuccessful project with.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
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