Alfonso Maesa imagined a different look for the popular characters.
Fans of the saga will get another game from Massive.
Maciej Hernik discussed the details of his stylized scene Floating Islands: shaders for grass, trees, and water, Volume Overrides, asset texturing, and more.
The team Misset shared a behind-the-scenes look at their new project Flea Madness: game mechanics, funding and the business side of game development, challenges, testing, and more.
Check out the new series of laptops that aim to start a new era of hardware for CG-graphics and gaming.
Matt Vainio, lead VFX artist, discussed in detail the VFX production for Ghost of Tsushima and shared the team’s approach to using weather conditions as quests indicators.
Autodesk has announced a new leader for Autodesk’s Media and Entertainment group.
Sony unveiled its secret Unreal Project managed by a new subsidiary, Sony Immersive Music Studios.
Creating a Cinematic Trailer for the Population Zero Gamegreat story and work!)·
The Texturing Pipeline in Substance Tools for Cyberpunk 2077Your image viewer is absolute trash.·
Passage des Princes: Working on Modular Scenes in UE4This is such an amazing course you had.
Congrats for all you did.·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
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